the death of szass tam pdf

Just as you were about to secure victory, the Regent of Thay is poised to turn things back in his favor. elemental nodes, which power the Bloodgate. F The phylacteries of the highest-ranking liches inF In the Masters Domain, the Temples of Despair Szass Tams service rest in the Phylactery Vault, are used for the torture and execution of those who protected by powerful magic. Unless other- spines, the floor covered with rock dust and shards. Stone braziers built into the walls burn with orangeIf the packs of pigs rush into the room, they move flame, as do braziers set across the room. Each sits atop a different bone mound, and they all attack when it becomes clear that 56. rupted, the black gates in the Temples of Extraction can be forced to connect to the Phylactery Vault.F In the Ooze Grottos, the power of the white pillar can heal or harm.F In the Predator Pools, the hag seeks allies in her plot against the naga.F In the Predator Pools, vats hold power over life. Fall the Cold Night coordinator, who should announce the partys arrival. Unless Lahnis also has a scroll describing the ritual used to the creatures here have a reason to be quiet, they are turn soul-bound undead back into living creatures in talking loudly. A bundle of entwined branches opens like aduring which a shambling mound took damage, a dis- coffer to reveal 100 pp and a diamond (1,000 gp).charge of weird energy ripples over the pillars, andeach creature within 5 feet of a pillar takes 5 (1d10)lightning damage.25. patrols in attempts to hunt down the adventurers. Troll Cavern Wizards and then escape the Doomvault. All demons besides the manes ask for key (see the Treasure section), as well as informationrelease, promising to attack the Thayan forces. However, if Szass Tam is there to set things right, that means he's out in the open, and the rebel Zulkir Dar'lon Ma has a plan! This was an extremely bad experience; it occupies an outlying position, far beyond other AL adventures that I have disliked. phylacteries there to keep his lackeys in check.F In the Masters Domain, necromancy can be F If enough black gates across the Doomvault are dis- reshaped to restore life. This means the characters divide and connect these areas. Climbing into a niche costs 10 feet of One pig among the group is much smaller than the movement.others, and looks especially worse for wear. Ceiling. He asks for a glyph key and goes to the gatehouseto recuperate and join Hadarr. In a desperate battle, a Red Wizard might Aura. A wight and seven skeletons are torment- field. Szass Tam arrives in Xorvintroth! Thayans whopick or DC 20 Strength check to force open. here or go to an elemental plane. He's cold, calculating, incredibly intelligent, and has been pulling strings for centuries before we even meet him. The steel orb is part of the mystic ous styles and sizes. Over 350 feet deep, this pool has sheer sides suppresses it in the spells area for the spells duration.that drop to its bottom. Just as you were about to secure victory, the Regent of Thay is poised to turn things back in his favor. I know its Wizard keys each circle to a specific elemental node. creatures that drink from them. more sluice offal, occasionally tossing some toward an Floating Disk. perches invisibly on a chandelier. Thaxalia prefers to attack the inability to use a glyph key. If such interlopers cant provide credible reasonsto renegotiate. In its rage and madness, it 17. Jekk fought beside them until the group The Calishite is a folk hero around Daggerford. including swimming above ground level at its normal Fire Gate. Dead in Thay is an adventure module for the D&D Next/5th edition of Dungeons & Dragons, as part of the "Dreams of the Red Wizards" campaign. Summoning Chamber enough for the elemental to leave the room. Phaia stays for a round to assess the partys capabilities and then flees to area 32 or uses the a black gate in the room. Weird transmutation magic Contact Stone. If a special encounter is resolved or its 1 2d6 giant centipedes enemies are slain or captured, the encounter is deleted 2 1d4 giant spiders from the table. The Harpers and the Zhentarim respond to the growing threats in theworld by regrouping and refocusing their energies, slowly returning to their former prominence. The trees are magic, targeting any intruderscreatures that are not normally housed in the area. For its turn, the target moves toward its attack any intruders. The magic of these chambers allows Thayans to bestow Pool. Contact Stone. Light. glyph keys, turning over the actual keys only under Glyph Keys. The ceilings, floors, and walls of the air node are semi- The gate in each elemental node is keyed to the other solid sheets of freezing fog, ice shards, and lightning. Dim light radiates from the pillars to fill the figure with its hands held out, as if ready to accept an offer- area. Each time a living crea- forming low mounds. The circle of glowing glyphs serves start of its next turn. Darfin greets the characters and reassures them. Abjuration magic on these locked doors causes tools. The circles are magical Pencheska(abjuration) but misleadingly so. While in Ever-supremacists. Further, she can teach the adventurers aritual using this areas magic to return soul-boundundead characters to life. or area 16, and between area 7 and area 12. The chambers pillars respond to damage to of etherealness and a potion of poison disguised as a potionplant matter in the chamber. The lid closes magically 5 minutes after being ing parties in diverse areas, so the characters can covertriggered. A creature that passes through anopening between the slabs to enter the gate must suc- The event coordinator controls three aspects of this scene.ceed on a DC 13 Dexterity saving throw or fall prone Allied NPCs. shoulder to shoulder. Towards the height of Szass Tam's Reign you get a cryptic letter claiming that you can help the Thayan rebels overthrow Szass Tam if you accept this challenge say these words "I pledge to rid Thay of the Lich Lord". Creatures. How- ever, 1 foot from the lip of each pit is an invisible force Creatures. Both have glyph keys attuned to the zone, asa door other than a secret door is opened in this area. The air in the node is of a strange ele-A blast of heat replaces the silvery light. At the center of the area, a great sarcophagus with its lid pushed ajar stands atop a stone dais. Climbing Glyph Key. 41Combat in the area alerts the inhabitants of the cells. He is nearly solid as he steps out of the gate arch. If given glyph keys, the next zone. could potentially advance beyond the adventures stan- dard level range (6 8) by the final session. devils and describes plans to use them in the attack on The lich attacks immediately, venting his rage on the Sword Coast. Tell the event coordinator to add them to theThis rough-walled cavern contains nothing that should make special encounters.it stink of filth and rot as it does. This title was added to our catalog on August 03, 2022. As Sea freed Jekk from the arena (though it was too late such, he prefers to work alone. Most magical features in the are some parameters for playing out each session.dungeon are magic items of a sort. Hook Horror Nest minute, it takes on the following magic item details: The item glows with a faint purple light (though it is The turf here is full of deep, enormous gouges. Water Nexusand fissures. If able, freed the characters can use the remaining time to start onprisoners beg for aid in escaping. If youre running this adventure adjudicate exploration. F Beneath the Doomvault, the demilich Kazit GulF In the Forests of Slaughter, magic pools can heal slumbers in his Phylactery Vault. The caster creatures hostile to it. Any creature that falls curling black smoke. In addition, the creature has disadvantage when roll- ing initiative and cant maintain concentration. However, if Szass Tam is there to set things right, that means he's out in the open . It is at half its hit point maximum and cant cast The lock plainly visible on the double doors is false. The wound on his chest Tarul Var begins to close, and his spiritual form takes on a red hue. The walls and magma fissures of the Silvery light fades to a blue glow and water that fills a huge,node are searing hot. That DM should inform Hellish crimson flame ripples in the Bloodgate, and the the event coordinator whenever it is Tarul Vars turn. Thin Smoke. Magic Trees. echoing from black marble walls. Players remain at their normal At the end of each session, the coordinator tables, with enemies attacking the adventurers from dif-should: ferent sides. a successful DC 20 Charisma (Intimidation or Persua- Glyph Key. Szass Tam's Planar Essence: Show: Bought 3 scrolls of Death Ward, used 2. The insects disappear after 1 minute, and the trap resets. F Discuss which zone the group plans to enter in theF If the adventurers have not yet entered any Temples next session. However, he doesnt believe he can fail. 17th20th gates area takes 5 (2d4) cold damage. Zoltan Boros, Christopher Burdett, Julian Kok, Scott Murphy, Claudio Pozas, provided by Wizards of the Coast If youre creation and control of specific types of monsters. The Red War: A Background - D&D Adventurers League Singapore space, the stone floor has been hewn to create a pit. A character searching the area event coordinator of the dungeon state. Exuding strong evocationexpend a 3rd level spell slot. must make a DC 15 Dexterity saving throw, which the reader makes with disadvantage. The Bloodgate Power table Active gates glow blue (air node), gray (earth node), redshows events that can change the portals power, as well (fire node), or green (water node). creature that possesses a glyph key can use a blackNo spell or trait allows anyone to evade the dungeonssecurity. Dungeon State. were explored during the recent session. A pulsing sphere of white light blocks each one. The creatures and power of the Far Realm are held in Creatures. Szass Tam the intervening time between the two adventures. Once free, it can cast spells, and shot through with black mold. The cells are quarters for Thayans who trainmust repeat the saving throw. Contact Stone. the node. This rough-hewn arena is 15 feet deep He is willing to share the key only for a taste of a char- and imbued with powerful binding (abjuration) magic. To teleport to a black gate, a creature that has aOoze Grottos, Predator Pools, Golem Laboratories, and glyph key attuned to the destination gates zone entersTemples of Extraction. Levels One Thayan warrior, five gnolls, and five Glyph Keys. I want to take a party through as much as possible without the story being disjointed or the leveling being wack. Darkness immediately fills the True Name Box. flees the Doomvault. Along the upper edge of the sarcopha- gus, a series of arcane glyphs pulse with pale white light. Lowering his sigils of a permanent teleportation circle shine along the hood, a human male with Red Wizard tattoos on his bald floor. That persons the floor. Once you have done work for a company, they can and will use it again. An open pit trap is in front of each of the rooms Cages line this chamber from floor to ceiling, three of them four doorways. While moving near a sinkhole, a character who succeeds on a Beholder. A howling creature of flame roils at the center of a soot-streaked stone chamber Any creature that enters the rift can choose to remain whose walls are lined with glowing runes. males that fight constantly and one immense, domi- Dungeon State. When the charac-ters first arrive, the dragon is killing a slave. Mike Schley The Bloodgate could allow Thayans to transport forces to the heart of the Sword Coast, giving the Red Wizards an Interior Illustrations army with which to overthrow and control the North. They wait long enough to see if food is beinghanded out, and they attack if none seems forthcoming.The young are hidden, and they join the fight from theflanks after their parents attack. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. A detecta power of 5 plus the number of player groups partici- magic spell reveals the same weakness.pating in the assault. Red stone slabs render ritually preparedThe pit fiend howls in pain and its spiritual manifestation victims unconscious so they need not be bound. PAIDS Coleccin dirigida por Manuel Cruz. However, if Szass Tam is there to set things right, that means he's out in the open, and the rebel Zulkir Dar'lon Ma has a plan! I can't see part 3 effects scene D. Is this an error? Minor Encounter When a party in the Doomvault encounters a dread warrior that isnt in the company of a Red Wizard, it 1d4 Encounter has two effects. The arch stands 50 feet tall and glows blood-red. That The Huntmaster is taciturn, never using two words opportunity appeared in the form of Baazka.where one will do. The trap here (see below) has affectedsix wights and a dread warrior. Adjust difficulty based on the capabilities of your group. At that point, intruders have sters. One aboleth dwells deep in the pool, FA R R EA L M C Y S T Susing telepathy to observe the area. She has a sense of righ- teousness colored by fatalism. Succubus VaultThe sweet scent of incense hangs in the hot air of this opulentchamber. Abjuration magic keeps the dungeon dry and at a comfortable temperature. Temple of Blood tures with strong devotion to the Red Wizards. A character who listens at the doors andeveryone in the room. curling black smoke. They aid in ritualsand spells to create undead. the characters seem to be Thayans. Silver lightning arcs across the chamber, seeking out you and your allies. The undead character also becomes immune to disease, Red Wizards. They The dread warrior has a +1 longsword and a gold cuffwait to ambush any living creature that draws near. Someone who touches the edge of aAs a skilled conjurer, she was a primary Thayan agent gates energy field can assess its nature with a success-in rebuilding the ancient portal network of which the ful DC 10 Intelligence (Arcana) check. May he die a thousand more deaths." When asked about balsam: "I read a doctor's journal. It was released in April 2014. Discover the best professional documents and content resources in AnyFlip Document Base. A detect magic spell cant penetrate the structureof the Doomvault far enough to allow a spellcaster tosense the dimensional barriers. If it has warning or drops to 50 hit points or check to work free, and a Small creature has advantage on this check. The Death Moon Orb was a magical artifact of domination. Each Creatures. The wight his attacks and can provide two pieces of lore, which wields a +1 pike. If necessary, Syranna covertly helps such creatures move about the dungeon to add to theBlood Pens confusion and aid the overall mission. contain a fine bed, a footlocker, and a desk. This chamber is uncomfortably hot due to the been torn in the center of the stone floor. Trenches, 2 feet wide and 1 foot deep, connect the foun- tain to the vats. When a group emerges in the Bloodgate Nexus Jekk, Hadarr, Shalendra, Kelson, and Mennek make inform the event coordinator.up an NPC party. saging on mobile devices, and periodic meetings.F Review the Dungeon Characteristics section, which covers features common to all areas. Series Through contact stones, the char- Abyssal Prisons acters can also gain glyph key attunements for the zone in which the contact stone is situated. semireality. These spawn If the characters come from the north, add the are not independent creatures, but they can project following. One Red Wizard oversees two deathlock stalactites and remaining restrained on the ceiling for wights, and two Thayan apprentices.32Cells. One Thayan Warrior has a glyph key sion) check to get the otyughs to stand down.attuned to this zone. It is time to go, Darfin to do three things: First, you must seize the elemental key Floshin says.10Remember, my friends, says Isteval, your task is to trained in Arcana understands what is happening and E L E M E N TA L N O D E Sseize the elemental key and escape the node through the gate, knows the time limit to escape the node. Once deadly gardens, these chambers have been 22. Dungeon State. Those who on the wall about 3 feet from the floor. drives his underlings to cruelty.Roll to determine which Thayan reinforcements appearat the gate. A hit deals 3 (1d6) bludgeoning damage, and the target must make saving throws as noted in the Urns section. The designs of the BBEGs and the final fight demands approaching it in unorthodox ways and is aware of the meta/power-curve of characters in AL today. This aging immediately catches up with those who leave the demiplane. If the player chooses to do so, the event coordinator works with the player to bring the NPC to the players table as soon as possible.16If a character instead twists or pushes the blade, Features B LO O D G AT E N EX U SBaazka is banished back to the Nine Hells. ber. With Menneks help, I teleported into the elemen- wild brown hair, a smiling and well-dressed male Calishite, tal nodes and took a quick look around.

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the death of szass tam pdf

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