the legend of zelda ocarina of walkthrough

You must enter through the drawbridge, but if you're travelling at night, you must wait until the sun rises. Legend of Zelda Ocarina of Time Walkthrough. As a consolation prize, you'll receive the Lens of Truth. These spidery/crabby monsters are found on the Death Mountain trail. Ganondorf, in typical over-the-top Vincent Price fashion, is banging away on some hideous church organ. According to an Professor Shikashi, Even so, should you get caught, you'll just start at the point where you left Malon's father, so don't give up! You'll find that Death Mountain envelops a number of eventual destination points: Goron City, Dodongo's cavern, the Great Fairy's Fountain, and The Crater. Equip the Hover Boots to safely cross this liquid magma-filled area. You can access our walkthrough by clicking the links below, or scroll down and use our interactive checklist to keep track of where you are and where to go next. Pay to get in again, pull out your ocarina, and play Eponas song. From this point, the Deku Tree has told you it is time to venture out into the world beyond. When you get right in front of his snout, pull the fish out, and he'll open his gaping mouth. As he begins to revive himself, Longshot over to the stained glass or simply jump back across the gap. Found in the Kokiri Forest where Link grew up, the Kokiri Sword is indispensable to the young Link who will need its sturdy steel to combat the many perils he faces as a young lad. The 10 Best Nintendo 3DS Games. Move into the next chamber and get ready for the blob that drops from the ceiling. Outside, an owl will talk to you. At the mouth of the crater, you'll see some boulders stacked by the entrance. Play Zelda's lullaby, and a chest will appear in the right hand. Next, make your way across a small wooden board into an area surrounded by a tall cage. After you've shot him off his horse, he'll float in the air and shoot electric balls at you. The gate will lower to become a bridge. A door will open for you. When leaving the castle, make a left at the rainbow bridge and run down the path until you see another black obelisk. Then go to Kakariko and give the autograph to the guard. While he's whining, go up and smack him on the nose with your sword. WebThe Legend of Zelda: Ocarina of Time 3D 100% walkthrough part 23. You'll want to buy as many as you can; but as you buy more, you'll notice that the price goes up. A fairly challenging boss, defeating Phantom Ganon requires good timing and fast reflexes. COMMENTS [0004] Ocarina of Time is the quintessential Zelda game, the one that all other Zelda games are compared to. Surrounded by a wall of fire, you must lock on to his tail and maneuver your way around to his backside. The bracelet grants Link great strength, and as a result, Link can uproot heavy bomb flowers and even some rocks. This is a list of the more persistent enemies you'll face in the game, including bosses. However, don't jump at the first opportunity to turn back into a seven-year-old just yet. After spending the majority of his youth brandishing the Slingshot, Link eventually graduates to the Fairy Bow. Listen to what they have to say, since it's always informative. While using the pillars for shelter, Link can grab hearts as Iron Knuckle cuts them down, piece by piece. As you're leaving, your friend Saria will give you an Ocarina to remember her by. This creates a shortcut to the inside of the temple. He becomes much faster now, so you must put a Light Arrow in his head, stunning him, then give some chop-chop to his tail, and the big sissy will go down in no time. Once you've acquired the mythical weapon, head back to the twisty corridor. Kill the Beamos that is in your way and grab the White Rupees. Next, run around the corner (be careful of the sudden drop) and use the Lens of Truth to reveal a hidden passage. Follow the path until you reach the top, right in front of the waterfall (make sure to keep an eye out for those annoying Octorok's along the way). Available for purchase at the Bazaar in Kakariko Village, Link must buy this shield at some point. Use your Hover Boots to jump to the moving platform. Go inside, and you'll see that same block you just pulled. Go get that key. Take out your Ocarina and play the Sun's Song (Sun's Song can be obtained by playing Zelda's Lullaby next to the biggest tombstone, in the back of the Graveyard) to reveal a chest in behind the ReDead, containing a Piece of Heart . Go through the door, and you'll enter an area that looks harmless, but is actually a maze of fire. Shoot them with your arrows, which will render them unconscious. Watch this impressive sequence, and once the smoke has cleared, jump in to the moat. More keys await you on the second floor. If it manages to spit out a few Gohma Eggs, simply hack away at them and repeat the process again. Drain the water halfway and go to the door where the eye switch lies beneath it. In the next room, you'll pass a razor trap and find an Anubis shooting firFe balls at you. From fire to ice, it's off to Ice Cavern you go! Hit the switch with the Megaton Hammer. While it's stunned, spank him with your sword and repeat the process until it's dust. Once trapped in a block of ice, Link can then dispose of his foes any way he sees fit. Ocarina of Time definitely follows in the footsteps of the previous games, and the result is a game that can't be called anything other than flawless. To get up the path to Death Mountain, you must show the guard at the gate the letter you received from Zelda. Next, in the following room, tease one of the Armos' so that it jumps on the switch while you're waiting by the door so you can get through quickly. Play the Song of Time and go out to the inner courtyard. Keep going, and you'll enter a room with Silver Rupees and a sliding block. Avoiding the tentacles it constructed from the water it came from, Link must merely harpoon the center of its core, drag it out, and hack it to bits. Lock on to the bully and keep your shield up. It is preceded by Link's Awakening and followed by Majora's Mask. Stand in front of the doorway, pull out the Fairy Ocarina, and play Zeldas Lullaby to open the door and then go inside. The Legend of Zelda: Ocarina of This item uses small amounts of magic power, but the payoff is worth the cost of power spent. Be careful around these buggers, since they snap hard and fast. Provided the bombs land in the eyes, you will open up access to the next area. Hit it, then use the Longshot to reach the target pil- lar and the silver rupee above it. When you get to the ship, stand on the Tri-Force symbol and play Zelda's Lullaby - just don't act surprised when the ship starts moving. Deku Nuts will come in handy with these cold-blooded beasts. When he opens his mouth, throw a bomb in his gullet. Later, when you get to Death Mountain Crater, you'll notice that there's a sizable gap in the middle of the bridge. The Legend of Zelda Walkthrough If you play the appropriate melody at the Tri-Force symbol, she'll double your Magic Meter. Go to the opposite end of the water and climb out the other end where the hill slopes down. WebOcarina of Time Walkthrough Fire Temple. Due to its size, Link cannot hold a shield at the same time as this sword, but its length and power will often make up for any defensive compromises. It takes a little patience, but these guys aren't too difficult. She's a lot sexier now, but she's still a fish, for Pete's sake, so forget it! Chapter 8 Fire Temple. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com. Use it sparingly, however, since it only lasts a short while and uses a lot of magic. The Bombchu is an ingenious invention that acts like a sort of homing mine, except that it cannot be steered once released. Head back to where Hyrule Castle was, and you'll find that it is now Ganon's Castle (cheeky invader!). The Legend of Zelda: Ocarina of Time Guide and In this game Adult Link is seventeen. For The Legend of Zelda: Ocarina of Time on the Nintendo 64, GameFAQs has 113 guides and walkthroughs. This massive sword is twice as powerful as the Master Sword. The Legend of Zelda The Lost Woods is a recurring location in The Legend of Zelda series. When he sends the quake your way, sidestep it and run up to him (make sure to lock on) and throw a Bomb. Take out your Ocarina and play Zelda's Lullaby. She'll have a little favor to ask of you, and in return, she'll give you an egg. Use your mini-map to help you find your way through the maze. WebOcarina of Time Walkthrough Dodongos Cavern Chapter 1 Inside The Great Deku Tree Chapter 2 Princess of Destiny Chapter 3 The Mighty Collection Chapter 4 The fifth in the legendary series, Zelda has been hailed by many as the greatest game ever made. Smack his shots back at him and you'll eventually feed him a forehand that he won't be able to block. Lake Hylia is home to the Water Temple. You can find the pathway leading to the village in the northeast section of the map (shown in the screenshot below). The Legend of Zelda: Ocarina of Time 3D 100% Walkthrough Part The Legend of Zelda: Ocarina of One reveals a door, another a treasure chest, and the last a Floormaster. Ocarina of Time Walkthrough - Spirit Temple - Zelda Dungeon In fact, King Zora himself is frozen in a block of ice. It is also home to your future horse Epona! Ocarina Unlock the door (ignore the eye for now) and walk down the twisted corridor. Warp back to the Temple of Time, and the Sheik will be there to teach you the Requiem of Spirit. Ice Cavern. Two Phantoms appear to ride out of the framed pictures, but only one will actually come out. Once it's lit, light the unlit torch and check out what happens. While on the horse Z target him and press the A button to talk. The Legend of Zelda: Ocarina of Time 3D (3DS) Full Game 100 percent Walkthrough No Commentary Gameplay. Cool! Walkthrough A game for all ages, Dinosaur Planet weaves a timeless tale that will draw young and old alike into its stunning land A giant UFO has appeared over Oedo Castle, and the Mystical Ninja is off to save the world again! Shoot the eye, and his body will be stunned. Use your shield to reflect their attacks back at them. What you must do is shoot these ghosts with an arrow, but only when they appear in the frames. They look familiar, but that doesn't mean they're good to look at. Zelda Dungeon Chapter 3 The Mighty Collection. After a few hammer hits, the wall of fire will dissipate, giving you the perfect opportunity to go get your sword back. Richard. Head back to the main chamber and lower the water by playing Zelda's Lullaby at the Tri-Force symbol (as always!). When you pull him "Doublemint" close, give him a taste of your Master Sword. Others just don't like that kind of treatment and will often attack if you get too close. The Legend of Zelda: Ocarina of The inside of the house is bare and covered by cobwebs, ruined furniture can be found as well as a fireplace, a book with the Sheikah symbol and various portraits of spiders. Pull yourself across the spiky obstacle and watch out for the boulders as you progress. The easiest way to do this is to shoot him in the face with Light Arrows, which will blind him temporarily. You'll see a fiery torch in the middle of the constantly turning room and an icy eye switch on the wall. The first Ocarina you receive is given to you by your friend Saria. Head down the hallway and defeat Iron Knuckle again, and you'll receive the legendary Mirror Shield. Biggoron's Sword. After you are finished, go outside and re-enter. Go through the door and walk through the plaque until you get to a new hall. Chapter 6 Timely Appearance. The owl is perched at the top near the entrance to the Death Mountain Crater. Run and jump to the platform in the center, avoiding the Beamos situated in the middle. Switch on Din's Fire and blaze away! Hopefully, you'll remember the numerical sequence the other Deku Scrub told you before: 2-3-1. Go back to the room with the Beamos in it and bomb the rock wall. Ocarina of Time Walkthrough - Bottom of The Well - Zelda Dungeon Stand on the face block and hit it with the megaton hammer to go to the lower floor. Your goal now is to free the Gorons that have been imprisoned by Ganon. Kill them all, and you'll get the real deal! Dampe's Gravedigging Tour is a mini-game available only when Link is a child and at night in the Kakariko Graveyard. Grab that and run back across the middle platform to the east ledge. Here, you'll meet the Great Fairy, who'll teach you Din's Fire magic. These beans must be planted by a young Link so that, seven years later, he may reach heights previously inaccessible. Chapter 3 Inside Jabu Jabus Belly. This sticky beast will cling to the ceiling, seemingly out of range. Once the Warp Point is created, Link can warp back to any time he chooses. You'll come out in a sort of labyrinth where numerous keys and switches lie. The Royal Crest, that's what! Lost Woods and Sacred Forest Meadow Unfortunately, Link is too big to crawl in, and he must travel back in time so that his younger frame can get through. Look around, and you'll find a switch that will unlock a door that leads to a Goron in the first room. When you're done there, look for the room with multiple platforms with circular symbols on them. 6.2 Getting The Mask of Truth. It may take a few tries because the timing is tricky, but when you get it right, scramble over to the next area. Obviously, it's too high to reach, so now would be the time to pull out your Slingshot. Later, when you reach the oasis, play the Song of Storms to drench this extra-dry patch of land. Chapter 2 Princess of Destiny. Move forward a little bit, and the ceiling will come down. Lock-on to these punks, lower your shield, and reflect their attacks back at them to give them a taste of their own medicine. Press the right wall around the corner and pass through another fake wall to get the compass. WebOcarina of Time Walkthrough - Bottom of The Well - Zelda Dungeon Ocarina of Time Walkthrough Bottom of The Well Chapter 1 Inside The Great Deku Tree Chapter 2 Kill the Tektites and take whatever hearts they give you and go into the next room. Pull out your shield to duck and jump across to the other side when your platform gets close enough. You can tell by the boulder that blocks its path. Once you've bought as many Magic Beans as you want or need, run back to where the river bends, near the circle of rocks just before the salesman. When you approach a pillar, if fire starts to materialize, don't go there. In Kakariko Village, you'll discover a number of mini-missions and not so mini-missions for you to spend some time on (like Skulltula House, Cucco woman, and so on) as well as some mini-games for you to play. The answer is as simple as this: turn around and look at the end of the hallway behind you. Look for the key that reveals itself. Other songs will amuse him, but it's Saria's ditty that really gets him going. Swat, swat, swat! Use the Song of Time to spawn blocks to reach the spider. Eventually, you'll reach a salesman on a flying carpet. It gained a reputation of having an unlimited number of secrets and collectable items in a vast world. The Legend of Zelda: Ocarina of Time Guide and The Legend of Zelda Inside the Royal Tomb, you must kill four bats. All of the pots respawn. Bomb these out of the way and look for the entrance to the Great Fairy's Fountain. The Legend of Zelda: Ocarina of Ride the block up to the next level. Enter to find a flame geyser that fires straight up. Go down to the next room and kill all the creatures in this room to get the Compass. Stay out of sight while you do it, because if they see you, you'll get thrown back in jail and must repeat the process all over again. Richard (Ocarina of Time Nintendo. WebThe Legend of Zelda: Ocarina of Time 3D 100% walkthrough part 4. Anyway, your next objective is to get to the Market. The Legend of Zelda: Ocarina of After you've destroyed the green tentacle, jump into the hole it leaves, and Ruto will find Zora's Sapphire. Anyway, after some chitter-chatter, your like-named Goron counterpart will hand over a Goron Tunic. While it may occasionally repeat itself, it always has something useful to say. v.2.00, 415KB, 2004. There is a wide variety of tools at your disposal, and knowing which weapon works best with which enemy will be crucial to your success in the game, so get reading, Boy Scout! You simply must study their patterns, and you'll get by these guards with no problem. Unfortunately, with this royal pain on your back, you can't fight or swim. You must jump from the third tier and land smack dab in the middle of the webbing. How to Get the Master Sword in Every Zelda Game - CBR Next, you'll find a Sun Switch lying on the floor. When you find Darunia, the Goron leader, play Saria's Song for him. She'll be waiting for you right there. The first place you see outside Kokiri Forest is Hyrule Field. In the last room, get ready to smack a Wallmaster around. So, with controller in hand, get ready for the adventure of a lifetime. Pick up the wooden crate, jump back up to the platform and climb up the southeast stairway. You must pull the greenish block out of its spot and push it down the hall until you hit the wall. Zelda 64 aims to recreate the Ocarina of Time Spaceworld Turn around before reaching the opposite doorway, and you'll see your shadow is now Dark Link! Boink it with your Slingshot and watch as doors open before you. This handy reference guide will act as your mini-Farmer's Almanac and provide you with the insights and wisdom of knowing what's what and how to use it. Wait until they reappear and give 'em the business end of your sword! It will withdraw into the ceiling and stay there unless you lure it out by creeping closer to it. The Kokiri Sword can be found in a small hole in a rock wall. The Legend of Zelda When you enter the chamber, you'll see Zelda enclosed in a pink prison made of crystal. The Legend Of Zelda When you get to a room with Fire Slugs and Attacking Doors, hit the ground with your hammer to flip the slugs. Often considered one of the greatest video games of all time, The Legend of Zelda: Ocarina of Time is a once-in-a-generation masterpiece that thrusts, Link, an innocent young boy, into the midst of a dangerous adventure to save the land of Hyrule. You'll know you're about to get pounced on when you see its shadow begin to descend on you. WebDiving Game. Head in. Only the Hero of Time could pull this sword from the stone. Make sure to keep yourself pointed in the right direction as you do this, or you'll definitely receive some lumps. Possessed of even greater strength than the Silver Gauntlets, the Golden Gauntlets give you even more lifting power. Inside that door is a house full with pots, and a guard that says his job is boring. Instead of trying to sneak past them, look for the wall beyond the farthest guard, and you'll notice that there's a patch of vines and stuff you can climb.

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the legend of zelda ocarina of walkthrough

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